The company

The engine and the games are written by the same team.

Mood image
The company

Loarm builds Ionun Engine and the games born inside it.

  1. 01 The engine Ionun Engine. Proprietary, written in Rust, the whole creation suite built in.
  2. 02 The games Droveto and Yokiru, in development on Ionun.
  3. 03 Studios A few partner studios, under private license, with direct support.
  4. 04 Origin Designed and built in France.

"I started 3D at 15 on one of the first Unreal Engine editors. I never stopped."

[First Last] · Founder · Engineer and artist
Contact us

I spent 20 years juggling ten applications. Ionun is my answer: put it all in one.

  1. Sculpt in ZBrush.
  2. Retopologize in Blender.
  3. Texture in Substance.
  4. Import into Unreal.
  5. Fix what the import broke.
  6. Start over.

Something got lost at every step. Ionun was born from that frustration.

"I started 3D at 15 on one of the first Unreal Engine editors. I never stopped."

[First Last] Founder · Engineer and artist
  1. ~2002 Age 15, 3D on one of the first Unreal editors.
  2. [year] 3D freelance and web dev, alongside school.
  3. [year] Engineering school, sculptor at TSUME.
  4. [year] 8 years as director at TSUME, Luxembourg.
  5. [year] Paris: R&D, AI since GPT-2, all-in on Rust.
  6. 2026 Ionun.