All in one
From asset to playable game, in a single executable.
Sculpt, texture, animate, then launch the game: no export, no import, nothing lost along the way.
A game engine written in Rust, with the whole creation suite built in, in a single application.
From asset to playable game, in a single executable.
Sculpt, texture, animate, then launch the game: no export, no import, nothing lost along the way.
What no separate tool can do.
Paint textures while you sculpt. Lay NURBS over a mesh. Edit the world while the game runs.
One language, from rendering to editor.
Physics, audio, tools: all of the engine’s code is written in Rust, safe and fast by construction.
Bodywork that deforms. Physics that stays stable.
Physics on jolt-rs, three-level body deformation, physically simulated engine sound.
Every workshop, with its real status.
Ray-traced global illumination and reflections, DLSS.
jolt-rs physics, tires, deformable bodywork, engine sound.
Binaural spatial audio, simulated acoustic propagation.
Modeling, sculpting, texturing, nodes and animation, in the editor.
The engine’s language, jolt-rs, servers.
Where the project is headed and how far it has come.
Mood image
Ionun is the engine of our games. We work with a few partner studios, under private license.