The engine

A game engine written in Rust, with the whole creation suite built in, in a single application.

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All in one

From asset to playable game, in a single executable.

Sculpt, texture, animate, then launch the game: no export, no import, nothing lost along the way.

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Worlds merge

What no separate tool can do.

Paint textures while you sculpt. Lay NURBS over a mesh. Edit the world while the game runs.

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Rust, end to end

One language, from rendering to editor.

Physics, audio, tools: all of the engine’s code is written in Rust, safe and fast by construction.

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The vehicle

Bodywork that deforms. Physics that stays stable.

Physics on jolt-rs, three-level body deformation, physically simulated engine sound.

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Every workshop, with its real status.

  • Modeling & sculpting Live
  • Texturing & node materials Live
  • Geometry nodes Live
  • UV & unwrap Live
  • Animation & rigging Live
  • Real-time ray-traced rendering Live
  • Vehicle physics & deformation Live
  • Binaural spatial audio Live
  • NURBS / BRep In progress
  • In-game editing In progress
  • Native 3D compositing In progress
  • Native AI Planned
  • Film pipeline Planned
Are you a studio? Let's talk

Ionun is the engine of our games. We work with a few partner studios, under private license.