Rust & jolt-rs

Engine, editor, physics, audio, tools: all of Ionun’s code is in Rust.

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  1. 01 jolt-rs. Ionun’s physics engine: rigid bodies, soft bodies, vehicles and characters, in a single solver.

Physics, engine sound and a creation suite nobody had written in this language before.

Memory safety: entire classes of bugs removed at compile time.

Native performance, no garbage collector.

Parallelism without data races, guaranteed by the compiler.

An engine written in Rust means a server written in Rust: light, fast, stable. The ideal foundation for massively multiplayer.

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  1. 01 A steady tick rate. No unexpected pauses: every server tick goes out on time.
  2. 02 More players per machine. A small memory footprint: more sessions on the same server.
  3. 03 Every core at work. Thousands of connections handled in parallel, safely.
  4. 04 Safe by construction. Fewer crashes mid-match, a smaller attack surface for cheaters.
Are you a studio? Let's talk

Ionun is the engine of our games. We work with a few partner studios, under private license.