Rendering

Real-time and ray-traced, from editor to game. What you see in the editor is what you get in game.

Mood image
Mood image
  1. 01 Ray-traced global illumination. Light bounces through the scene, in real time.
  2. 02 Ray-traced reflections. Reflections show what is really there, even off screen.
  3. 03 Real-time denoising. Ray-tracing noise is filtered out every frame.
  4. 04 DLSS. AI reconstruction: more frames per second, no loss of sharpness.
  5. 05 Path tracing. For cinematics and reference images.
  6. 06 Vulkan 1.3. Hardware ray tracing, as close to the GPU as it gets.

In progress: virtual geometry, neural rendering.

Are you a studio? Let's talk

Ionun is the engine of our games. We work with a few partner studios, under private license.