Roadmap

An engine moving forward, week after week.

Mood image

What already runs, what’s on the bench, what comes next.

Done

  • Ray-traced global illumination and reflections, DLSS
  • Sculpting and modeling
  • Geometry nodes
  • UV and unwrap
  • Animation, rigging, IK
  • jolt-rs: Jolt Physics ported to pure Rust
  • Vehicle (jolt-rs, three-level deformation)
  • Physically simulated engine sound
  • Binaural spatial audio

In progress

  • In-game editing
  • NURBS / BRep
  • Native 3D compositing
  • Virtual geometry
  • Neural rendering

Every workshop, with its real status.

  • Modeling & sculpting Live
  • Texturing & node materials Live
  • Geometry nodes Live
  • UV & unwrap Live
  • Animation & rigging Live
  • Real-time ray-traced rendering Live
  • Vehicle physics & deformation Live
  • Binaural spatial audio Live
  • NURBS / BRep In progress
  • In-game editing In progress
  • Native 3D compositing In progress
  • Native AI Planned
  • Film pipeline Planned

  1. 01 Our games first: Droveto, then Yokiru.
  2. 02 Then a few partner studios, under private license.
  3. 03 Film and native AI are part of the project’s direction.
  4. 04 And the wish to work with schools.

A direction, not a schedule.

Are you a studio? Let's talk

Ionun is the engine of our games. We work with a few partner studios, under private license.