Vehicles & physics
Mood imageDrive, brake late, hit a wall: the car reacts like the real thing.
- 01 Physics on jolt-rs. Our Rust port of Jolt Physics, with features of our own.
- 02 Physical tire model. Grip is won and lost the way it is on the road.
- 03 Deformable body. Sheet metal bends where it’s hit, across three levels of detail.
- 04 Physically simulated engine sound. In real time. No recordings.
- 05 Reference vehicle. BMW M4 GTS.
Vehicle simulation
Engine, gearbox, tires, bodywork: all simulated, every frame.
- 01The tires find their grip.
- 02The gearbox climbs through the gears.
- 03The sound follows the revs, note by note.
01
Overview
The engine’s pillars and the status of every workshop.
02
Rendering
Ray-traced global illumination and reflections, DLSS.
03
Audio
Binaural spatial audio, simulated acoustic propagation.
04
Built-in creation
Modeling, sculpting, texturing, nodes and animation, in the editor.
05
Rust & jolt-rs
The engine’s language, jolt-rs, servers.
06
Roadmap
Where the project is headed and how far it has come.
Mood image
Are you a studio? Let's talk →
Ionun is the engine of our games. We work with a few partner studios, under private license.