Vehicles & physics

Drive, brake late, hit a wall: the car reacts like the real thing.

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  1. 01 Physics on jolt-rs. Our Rust port of Jolt Physics, with features of our own.
  2. 02 Physical tire model. Grip is won and lost the way it is on the road.
  3. 03 Deformable body. Sheet metal bends where it’s hit, across three levels of detail.
  4. 04 Physically simulated engine sound. In real time. No recordings.
  5. 05 Reference vehicle. BMW M4 GTS.
Vehicle simulation

Engine, gearbox, tires, bodywork: all simulated, every frame.

  1. 01The tires find their grip.
  2. 02The gearbox climbs through the gears.
  3. 03The sound follows the revs, note by note.
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Ionun is the engine of our games. We work with a few partner studios, under private license.